# I have never seen a game fail because the artists were too slow

- HackerByte page: <https://hackerbyte.net/en/stories/an-argument-regarding-the-role-of-art-team-slowness-in-project-failure-within-ga-50414234>
- Original source: <https://www.productionalchemist.com/p/inever-seen-a-game-fail-because-artists-too-slow>
- Hacker News discussion: <https://news.ycombinator.com/item?id=50414234>
- Submitted to Hacker News: 2026-11-08T15:44:17.000Z

An argument regarding the role of art team slowness in project failure within game development processes.

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